Story-based Puzzle

The Last Frequency

A signal arrives from a seemingly abandoned station. Leave Potok, verify its source and decide the future of the local water supply. A cooperative journey for 2–6 players aged 14+ and a separate game master. Polish materials.

Age 14+ years
Players 2–6 players
Playing time 120–180 min
Preparing 50 min
Choose a licence
Licence terms
Home · 1

The Home licence covers private games with family and friends. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

Licence terms
Organiser · 1

The Organiser licence belongs to the named business or institution. Its staff and contractors may run its own events and activities, including paid events and events at clients’ premises. Separate businesses and other institutions in a network are not automatically covered. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

One-time purchase. No recurring fees or limit on permitted games or prints.

PDF: Digital download — no physical delivery.
Buy online. Files are available once payment is confirmed.

About the game

Potok survives through repairs and modest farming. One day the radio carries a message from Przesmyk station. Can it be trusted? The team sets out with shared supplies, spare parts and power cells. Across seven rounds, plan your route, compare transcripts, question residents and inspect the installation. The shorter route needs a bridge repair; the longer one passes a trading stop. Costs are known before decisions, while conversations and evidence analysis are free. The finale considers the signal investigation, safety, water and honoured agreements. For 2–6 players aged 14+ and a separate game master. Everything works on paper, including radio messages. All game materials are in Polish; this description is in English. The 120–180 minute play time and 35–50 minute preparation time are estimates. Twelve budget simulations and digital checks were completed. Physical printing and human sessions remain pending.

What is included?

A two-sheet A4 map, eight location cards, 16 documents, six transcripts, five portrait character cards for the GM, seven round cards, three resource sheets, six team functions, an agreement and a report. Start, a separate concealed-materials file and a GM guide with answers, costs, hints and epilogues. Sixteen world illustrations, new opening pages, colour and black-and-white sets, and a print guide.

What do you need?

  • A4 printouts
  • Pencils or pens