The Rebels’ Print Shop
In the fictional town of Varda, a print shop compares official notices with residents’ records. Polish game materials.
A storm approaches, a technician is missing and Brzeg station’s records disagree. Restore heat and radio, compare maps and plan a rescue. For 2–6 players aged 12+ and a separate game master. Polish materials.
PDF: Digital download — no physical delivery.
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You are the new team at Brzeg station on a fictional polar island. An approaching storm cuts routine deliveries. Olek misses the briefing, heating and radio need work, and records do not match the equipment you can see. Across six rounds, choose three shared actions: conversations, inspections, repairs and an expedition. Restored communications may bring testimony; map comparisons may reveal a safe route. Reading and discussion are free. The finale separately assesses the station, the rescue and responsibility supported by evidence. A defined evacuation procedure covers failure without mandatory character deaths. For 2–6 players aged 12+ and a separate game master. All procedures are fictional paper activities requiring no engineering knowledge or real repairs. Play is offline. All materials are in Polish; this description is in English. The 90–150 minute play time and roughly 35 minutes of setup after reading are estimates. Geometry, six scenario routes and digital layout were checked; human sessions and physical printing remain pending.
Two maps, 18 documents, eight work cards, three route cards, six weather cards, five GM character cards, a report, progress track, team responsibilities and three packet wrappers. Fifteen illustrations of the station, equipment and people; precise diagrams and measurements use separate vectors. Start with an action table, separate initial and revealed materials, a GM guide and an exact print guide. New opening pages, colour and black-and-white sets.
Choose colour or black and white. Single-sided A4 at 100%, one set. Start pages 2–6, initial materials 2–18 and revealed materials 2–20 total 41 sheets. Read GM pages 2–14 and print-guide pages 2–3 on screen before play if preferred; printing them and file opening pages is optional. Separate the 11 work and route cards. The print guide gives exact pages and release order.