Story-based Puzzle

Polar Station: White Alarm

A storm approaches, a technician is missing and Brzeg station’s records disagree. Restore heat and radio, compare maps and plan a rescue. For 2–6 players aged 12+ and a separate game master. Polish materials.

Age 12+ years
Players 2–6 players
Playing time 90–150 min
Preparing 35 min
Choose a licence
Licence terms
Home · 1

The Home licence covers private games with family and friends. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

Licence terms
Organiser · 1

The Organiser licence belongs to the named business or institution. Its staff and contractors may run its own events and activities, including paid events and events at clients’ premises. Separate businesses and other institutions in a network are not automatically covered. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

One-time purchase. No recurring fees or limit on permitted games or prints.

PDF: Digital download — no physical delivery.
Buy online. Files are available once payment is confirmed.

About the game

You are the new team at Brzeg station on a fictional polar island. An approaching storm cuts routine deliveries. Olek misses the briefing, heating and radio need work, and records do not match the equipment you can see. Across six rounds, choose three shared actions: conversations, inspections, repairs and an expedition. Restored communications may bring testimony; map comparisons may reveal a safe route. Reading and discussion are free. The finale separately assesses the station, the rescue and responsibility supported by evidence. A defined evacuation procedure covers failure without mandatory character deaths. For 2–6 players aged 12+ and a separate game master. All procedures are fictional paper activities requiring no engineering knowledge or real repairs. Play is offline. All materials are in Polish; this description is in English. The 90–150 minute play time and roughly 35 minutes of setup after reading are estimates. Geometry, six scenario routes and digital layout were checked; human sessions and physical printing remain pending.

What is included?

Two maps, 18 documents, eight work cards, three route cards, six weather cards, five GM character cards, a report, progress track, team responsibilities and three packet wrappers. Fifteen illustrations of the station, equipment and people; precise diagrams and measurements use separate vectors. Start with an action table, separate initial and revealed materials, a GM guide and an exact print guide. New opening pages, colour and black-and-white sets.

What do you need?

  • A4 printouts
  • Pencils
  • Note paper
  • Scissors