Story-based Puzzle

Four Keys to the Embassy

Four delegations hold the keys to one vault. Check orders, negotiate the fate of documents and prepare the evacuation of 24 people. A printable spy game for 4–8 players and a separate game master, ages 16+. Materials in Polish.

Age 16+ years
Players 4–8 players
Playing time 120–180 min
Preparing 25 min
Choose a licence
Licence terms
Home · 1

The Home licence covers private games with family and friends. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

Licence terms
Organiser · 1

The Organiser licence belongs to the named business or institution. Its staff and contractors may run its own events and activities, including paid events and events at clients’ premises. Separate businesses and other institutions in a network are not automatically covered. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

One-time purchase. No recurring fees or limit on permitted games or prints.

PDF: Digital download — no physical delivery.
Buy online. Files are available once payment is confirmed.

About the game

The Aster embassy in fictional Orven is preparing to evacuate. Four parties must agree what happens to the documents in its vault. Each holds one key, a legitimate mandate and different priorities. People need safe passage, while conflicting orders need to be checked. Form exactly four delegations of one or two players. Read correspondence, compare records, question characters and put agreements in writing. Shared analysis helps you build a workable plan, but compromise calls for concessions. The result records each party’s achievements rather than selecting one winner. One additional person runs the game, distributes documents and plays the non-player characters. No acting experience or separate rooms are needed. Play takes place around a table, entirely offline. For ages 16+. Themes include fictional political upheaval, corruption and evacuation under threat, without descriptions of violence. All game materials are in Polish; the English text describes the product only. This digital edition includes redesigned title pages, documents, illustrations and GM reference sheets. It has undergone technical checks and simulations. Human playtests and a physical print check are still pending. The estimated 120–180 minutes of play and 25 minutes of preparation after reading have not been measured.

What is included?

A getting-started guide, four delegation folders, four paper keys, 20 documents, 12 passenger-group cards, eight conversation cards, three vault-packet wrappers, four stage announcements, an embassy plan and two route maps. Also includes an agreement form, a commitment register and a separate game master’s guide with solutions. Complete colour and black-and-white sets, a print guide and an optional cover are supplied. The GM guide also includes an evidence-access diagram and a round, action and departure record.

What do you need?

  • A4 printouts
  • Scissors
  • Pens