Two Places, Two Photographs
Two photographs show apparently the same person in distant places at the same time. Polish game materials.
An avalanche cuts off the Przełęcz hotel, and a guest disappears. Photographs show the residents twelve years earlier. Find the missing man and reconstruct an old expedition. For 3–5 players aged 14+ and a separate facilitator. Polish materials.
PDF: Digital download — no physical delivery.
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Fresh snow surrounds the Przełęcz hotel. The road is cut off, staff are preparing an evacuation, and Wiktor Ryba has not returned to the other guests. His room contains a camera and photographs of people now sharing the building with you. The pictures were taken twelve years ago. As one team, choose rooms to examine, people to interview and documents to compare. Four rounds allow at most twelve paid actions. Maintain two timelines: tonight and an old expedition. Each decision can bring you closer to finding the guest or understanding what the hotel’s residents have left unsaid. For 3–5 players aged 14+ and one additional facilitator. The facilitator receives a procedure, written responses and gradual hints. Players do not act as suspects. All game materials are in Polish; this English text describes the product. Play is entirely offline. Themes include disappearance, coercive confinement and an unacknowledged past harm, without descriptions of injuries. Players can pause or replace a scene with a factual reading. One complete story with a fixed truth. The estimated 100–140 minutes of play and 20–30 minutes of preparation after reading, excluding printing, remain unmeasured. This edition has undergone review and model simulations. Human playtests and a physical print check are pending.
5 PDF files in each complete colour and black-and-white edition. Rules, a missing-person report, a ground-floor and upper-floor plan, 5 character cards, 6 old and 2 current photographs, 15 document or response cards and a written account issued upon finding the guest. Two timelines, a report and 12 time markers that can be checked off. A separate facilitator guide contains the canon, distribution procedure, report assessment and three hint levels. Print guide and font licences. Each edition contains 40 game pages and 5 optional covers.
Print one set, single-sided on A4 at 100%. Choose colour or black and white. There are 40 pages without decorative covers, or 45 with them. Each action has its own document page, and time markers can be checked off. Prepare the facilitator’s index and guide first, then public materials, followed by hidden documents. DRUK.txt gives exact page ranges and preparation order.