Story-based Puzzle

Wind Catchers

Plan an airship journey between three stations. Choose altitude and wind, manage ballast and return to base. Polish game materials.

Age 9+ years
Players 2–5 players
Playing time 45–65 min
Preparing 20 min
Choose a licence
Licence terms
Home · 1

The Home licence covers private games with family and friends. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

Licence terms
Organiser · 1

The Organiser licence belongs to the named business or institution. Its staff and contractors may run its own events and activities, including paid events and events at clients’ premises. Separate businesses and other institutions in a network are not automatically covered. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

One-time purchase. No recurring fees or limit on permitted games or prints.

PDF: Digital download — no physical delivery.
Buy online. Files are available once payment is confirmed.

About the game

Open wind cards create a shared planning challenge. Stations require the correct arrival altitude; ballast supports climbing and right-angle corrections. Illustrated station letters explain the world. No facilitator is required; covered cards keep hints and the ending separate during preparation. For 2–5 players, age 9+, without a facilitator. Entirely offline. All game materials are in Polish; this English text describes the product. Intended play time of 45–65 minutes and preparation of 15–20 minutes after reading, excluding printing, are prototype estimates. Source review, logic simulations and digital PDF checks completed. Human playtests, physical printing and independent preparation remain pending.

What is included?

Map, airship diagram, ten wind cards, ballast and markers, three synchronisation cards, five documents, three station events, time track, planning strip, logbook, three hints and an ending. Two complete print packages, colour and black and white, with 6 PDFs each, a print guide and font licences.

What do you need?

  • A4 printouts
  • Pencil
  • Scissors