Atlas of Islands That Do Not Exist
Open an inherited atlas and choose a voyage between islands that emerge at different tides. Complete their names and find the expedition. For 2–5 players aged 9+, without a facilitator. Polish materials.
Plan an airship journey between three stations. Choose altitude and wind, manage ballast and return to base. Polish game materials.
PDF: Digital download — no physical delivery.
Buy online. Files are available once payment is confirmed.
Open wind cards create a shared planning challenge. Stations require the correct arrival altitude; ballast supports climbing and right-angle corrections. Illustrated station letters explain the world. No facilitator is required; covered cards keep hints and the ending separate during preparation. For 2–5 players, age 9+, without a facilitator. Entirely offline. All game materials are in Polish; this English text describes the product. Intended play time of 45–65 minutes and preparation of 15–20 minutes after reading, excluding printing, are prototype estimates. Source review, logic simulations and digital PDF checks completed. Human playtests, physical printing and independent preparation remain pending.
Map, airship diagram, ten wind cards, ballast and markers, three synchronisation cards, five documents, three station events, time track, planning strip, logbook, three hints and an ending. Two complete print packages, colour and black and white, with 6 PDFs each, a print guide and font licences.
Single-sided A4 at 100%. One set for the team. Choose colour or black and white. 22 game sheets and one optional cover. The print guide lists exact ranges, IDs and preparation order.