The Garden After Winter
Plan eight spring mornings. Water, shade and delayed growth determine whether the garden’s inhabitants can thrive. Polish game materials.
Follow another expedition’s trail to Luma. Repair a crossing, read the illustrated records and plan your return. A cooperative adventure for 2–5 players aged 10+, with no required facilitator. Polish game materials.
PDF: Digital download — no physical delivery.
Buy online. Files are available once payment is confirmed.
Beyond the green canopy lies Luma: a stream crossing, an old orchard, stone water channels and a city entrance. Leon’s expedition set off ahead of you. Follow its trail using the map, measurements and journal left behind. Every new place brings information that may change your plans. Choose your route together and move one shared expedition pawn. Fourteen day units must cover movement and important actions. Three paper puzzles involve matching beams, dividing water and ordering illustrated events. An opened shortcut can leave room for an extra discovery or a more comfortable return. Discussion, reading and correcting arrangements are free. For 2–5 players aged 10+, with no required facilitator. Local checking cards reveal only the puzzle currently being solved, while gradual hints support shared investigation. All game materials are in Polish; this English text describes the product. Play is entirely offline. One complete adventure with fixed puzzles. The intended 75–105 minutes of play and about 15 minutes of preparation after reading, excluding printing, remain estimates. Review and model simulations have been completed. Human playtests, a physical print check and preparation by someone unfamiliar with the answers are pending.
6 PDF files in each complete colour and black-and-white edition. Rules, an A–G map, 7 location cards, 11 field documents, 6 informational equipment cards, 3 beams, 3 illustrated event cards, a channel board, 6 water counters, a 14-unit day track and an expedition pawn with a shared companion marker. 9 hints, 3 foldable local checking cards and a separate ending. Print guide and font licences. Each edition contains 34 game pages and 6 optional covers.
Print one set, single-sided on A4 at 100%. Choose colour or black and white. There are 34 pages without decorative covers, or 40 with them. Cut large pieces along straight lines; printed length labels replace precise edge matching. Keep location packets and checking cards folded until needed. DRUK.txt lists page ranges, preparation order and folding without reading answers.