Story-based Puzzle

Atlas of Islands That Do Not Exist

Open an inherited atlas and choose a voyage between islands that emerge at different tides. Complete their names and find the expedition. For 2–5 players aged 9+, without a facilitator. Polish materials.

Age 9+ years
Players 2–5 players
Playing time 70–100 min
Preparing 15 min
Choose a licence
Licence terms
Home · 1

The Home licence covers private games with family and friends. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

Licence terms
Organiser · 1

The Organiser licence belongs to the named business or institution. Its staff and contractors may run its own events and activities, including paid events and events at clients’ premises. Separate businesses and other institutions in a network are not automatically covered. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

One-time purchase. No recurring fees or limit on permitted games or prints.

PDF: Digital download — no physical delivery.
Buy online. Files are available once payment is confirmed.

About the game

Aunt Helena’s atlas describes islands that emerge above the water and disappear beneath it. Their anchorages remain fixed. Mara and two companions have not yet returned in their small boat, so your group chooses a route, collects journal fragments and searches for the expedition’s safe shelter. One shared ship and eight watches. Each watch allows one connection or a wait, with its tide phase known beforehand. Emerged land reveals atlas fragments, while the order of first investigations changes some accounts. A printed legend explains directions, written descriptions support island names, and hints are free. Then plan the return to port. A family adventure for 2–5 players aged 9+, without a facilitator. External labels allow preparation without reading hidden answers, so the person preparing can play too. Discovered documents are shared, and names may be dictated instead of written. The ship never sinks, and a supported ending also completes an unfinished voyage. All game materials are in Polish; this English text describes the product. The fictional tide cycle follows an explicit paper rule, with no sailing or real-world tide knowledge required. Repeated play may reveal other card versions, while locations and the solution remain fixed. The intended 70–100 minutes of play and around 15 minutes of preparation after reading, excluding printing, remain estimates. Review and modelling of 824 reachable states have been completed. Playtests with children, a physical print check and independent preparation are pending.

What is included?

8 PDFs in each complete colour and black-and-white edition. Rules, opening letter, five-anchorage map with seven connections, eight-watch track, four atlas name fields, direction legend and setup plan. Four location cards, four island tiles with two illustrated states each, a paper ship, eight atlas fragments, four order-dependent cards, three shelter flaps, six hints and a foldable finale with sample voyages. Print guide and full font licences. Each edition contains 33 game pages and 8 optional covers.

What do you need?

  • A4 printouts
  • Pencil
  • Scissors