Story-based Puzzle

The Trackers’ Club: A Parcel Full of Air

A school museum receives a parcel that appears empty. Trace its journey, compare weights and examine the packaging. A cooperative investigation for 2–6 children aged 8–12 and a separate facilitator. Polish materials.

Age 8–12 years
Players 2–6 players
Playing time 60–90 min
Preparing 20 min
Choose a licence
Licence terms
Home · 1

The Home licence covers private games with family and friends. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

Licence terms
Organiser · 1

The Organiser licence belongs to the named business or institution. Its staff and contractors may run its own events and activities, including paid events and events at clients’ premises. Separate businesses and other institutions in a network are not automatically covered. This is a one-time purchase with no recurring fees or limit on permitted games or prints. The licence does not permit resale, public file sharing or transferring files to other organisers. Statutory user rights are unaffected.

One-time purchase. No recurring fees or limit on permitted games or prints.

PDF: Digital download — no physical delivery.
Buy online. Files are available once payment is confirmed.

About the game

The Trackers’ Club receives a call from the school museum. A valuable exhibit was sent, yet the museum caretaker sees an empty box after opening the parcel. Find out what happened between the archive and the museum. Children reconstruct the parcel’s journey, compare its illustrated views, read measurements and question witnesses. Route, contents and packaging can be explored in any order. Ideas can be revised, while the facilitator uses prepared answers and graduated hints. The ending rewards an explanation supported by evidence. For 2–6 children aged 8–12 and one separate facilitator. No acting, postal knowledge, real scales or physical parcel are needed: all information is on paper. Play is offline. Game materials are in Polish; only this product description is in English. The edition has undergone digital checks and analysis of evidence routes. Sessions with children and a physical print check remain pending. The estimated 60–90 minutes of play and roughly 20 minutes of setup after reading are unmeasured.

What is included?

A getting-started guide, route map, timeline, seven event cards, six documents, four controlled views of the packaging, five witness cards, three weight strips and a conclusions sheet. A separate facilitator guide includes conversations, hints, a concealed discovery card and an epilogue. Colour and black-and-white sets, a cover and a print guide. A new school-museum illustration opens each file.

What do you need?

  • A4 printouts
  • A pencil